# Persistence
openHAB can store data over time; this is known as persistence. The data may be retrieved at a later time, for example to restore your system after startup, or to prepare graphs for display on a UI.
openHAB ships with the rrd4j persistence service installed by default, which persists every Item on every state change and at least once a minute. Additionally, it restores the last stored value at system startup. To change this behaviour see Persistence Configuration.
openHAB persists Item states in a database, and most popular databases are supported. You may have more than one persistence add-on loaded, and each of these may be configured independently.
A complete list of supported persistence add-ons may be found in the persistence section of the on-line openHAB documentation.
Please refer to the available persistence service add-on documentation for your selected persistence add-on for configuration instructions.
# Default Persistence Service
You should configure a default persistence service even if you have only one persistence add-on installed. The default persistence service is used to provide data for the UI charting features and rules (you may choose to use another persistence service in either of these, configured on a case-by-case basis).
To select a default persistence service via UI, refer to the Main UI docs.
# Persistence Configuration
The information below allows you to determine which Item states are persisted, when they are persisted, and where they are stored.
Persistence Strategies are configured:
- in a file named
<persistenceservice>.persist
(fill-in your persistence add-on name, e.g.rrd4j.persist
), stored in$OPENHAB_CONF/persistence
. - from the UI, refer to the Main UI docs.
As usual, it is possible to combine both types of configuration, i.e. use the UI for one and a file for another persistence service. It is not possible to configure the same persistence service via UI and file.
# Persistence Triggers
The persistence of an Item's state may be triggered when that Item changes state or when the Item is updated (even if its state did not change). Persistence may also be triggered by a time-related event (see Cron Persistence Triggers below).
# Strategies
This section allows you to name and define one or more Strategies
.
The syntax is as follows:
Strategies {
<strategyName1> : "cronexpression1"
<strategyName2> : "cronexpression2"
...
}
# Predefined Strategies
The following strategies are defined internally and may be used in place of strategyName
above:
everyChange
: persist the Item state whenever its state has changedeveryUpdate
: persist the Item state whenever its state has been updated, even if it did not changerestoreOnStartup
: load and initialize the last persisted state of the Item on openHAB startup (if the Item state is undefined (UNDEF
)).forecast
: check for persisted states with timestamps in the future and restore these states at the given time
It is recommended to use different items for forecasted (i.e. future) values and historic data.
As a result mixing forecast
strategy with other strategies is not recommended (except restoreOnStartup
).
# Cron Persistence Triggers
openHAB uses Quartz (opens new window) for time-related cron events. See the Rules article for more information.
# Filters
This (optional) section allows you to name and define one or more Filters
.
The syntax is as follows:
Filters {
<filterName1> : <filter definition>
<filterName2> : <filter definition>
...
}
Each filter definition starts with a unique identifier that identifies the filter type.
# Equals Filter =
/ Not Equals Filter (!
)
The equals (not equals) filter allows to persist only a given set of values (or exclude them).
It can be used with every item type.
The values need to be exactly the string representation of the state.
One or more values can be given, separated by a comma ,
.
Filters {
exactlySomeState : = "ARMED", "UNARMED"
notTheseStates : ! "UNDEF", "NULL"
}
# Threshold Filter (>
)
The threshold filter allows to discard values that are close to the last persisted value.
It can only be used with Number
items and has two modes: "relative" and "absolute".
In "relative" mode the threshold is calculated as percentage of the last persisted value.
This mode is selected by a %
character and a decimal value (e.g. > % 10
for "at least 10% deviation").
In "absolute" mode the threshold is calculated by absolute difference to the last persisted value.
This mode is selected by a decimal value with optional unit (e.g. > 5 mA
for "at least 5 mA deviation").
For plain Number
items the unit can be omitted.
Filters {
fiveMilliAmps : > 5 mA
tenPercent : > % 10
}
# Include Filter ([]
) / Exclude Filter (][
)
The include (exclude) filter allows to define a range for accepted (rejected) values.
It can only be used with Number
items.
The range is defined by to decimal values.
The boundaries are always considered to be part (not part) of the defined range (i.e. a lower boundary of 5
considers a value of 5
to be inside the range for an include filter and outside of the range for exclude filters).
In case of dimensional items (e.g Number:Temperature
) a unit MUST be provided.
Filters {
fromFiveToTenKelvin : [] 5 10 K
notBetweenSevenAndNine : ][ 7 9
}
# Time Filter (T
)
The time filter allows to discard values that arrive within the given time after a previous value (e.g. when using the everyUpdate
strategy).
It can be used with every item type.
The filter definition consists of an integer value followed by a unit.
The allowed units are s
(seconds), m
(minutes), h
hours and d
days.
Composed values (1 m 30 s
) are not possible and need to be expressed by a single value (90 s
).
Filters {
thirtySeconds : T 30 s
}
# Items
This section defines which items should be persisted with which strategy and filters. The syntax is as follows:
Items {
<itemlist1> [-> "<alias1>"] : [strategy = <strategy1>, <strategy2>, ...] [filter = <filter1>, <filter2>, ...]
<itemlist2> [-> "<alias2>"] : [strategy = <strategyX>, <strategyY>, ...]
...
}
where <itemlist>
is a comma-separated list consisting of one or more of the following options:
*
- this line should apply to all items in the system<itemName>
a single Item identified by its name. This Item can be a group Item. But note that only the group value will be persisted. The value of the individual group members will not be persisted using this option.!<itemName>
a single Item or group Item identified by its name, to be excluded from persistence defined by the other elements in this comma-separated<itemList>
.<groupName>*
- all members of this group will be persisted, but not the group itself. Optionally, an alias may be provided if the persistence service requires special names (e.g. a table to be used in a database, a feed id for an IoT service, etc.) Note that*
is NOT a wildcard match character in this context.!<groupName>*
all members of this group, but not the group itself, to be excluded from persistence defined by the other elements in this comma-separated<itemList>
. The entries are additive. This means if one Item appears in more than one<itemlist>
either directly or indirectly (e.g.*
which includes all Items or as a member of a Group used in<groupName>*
), all the strategies strategies listed on all those lines apply to that Item. In the same way, an Item defined by a!<itemName>
or!<groupName>*
will be excluded after all additive rules have been applied.
Below you will find a complete example persistence configuration file:
// persistence strategies have a name and definition and are referred to in the "Items" section
Strategies {
everyHour : "0 0 * * * ?"
everyDay : "0 0 0 * * ?"
}
Filters {
fivepercent : > % 5
atMostOnceAMinute : T 1 m
}
/*
* Each line in this section defines for which Item(s) which strategy(ies) should be applied.
* You can list single items, use "*" for all items or "groupitem*" for all members of a group
* Item (excl. the group Item itself).
*/
Items {
// persist the Item state of Heating_Mode and Notifications_Active on every change and restore them from the db at startup
Heating_Mode, Notifications_Active: strategy = everyChange, restoreOnStartup
// additionally, persist all temperature and weather values every hour
Temperature*, Weather* : strategy = everyHour
// persist all items every day, except items in the weather group and the cellar temperature
*, !Weather*, !CellarTemperature: strategy = everyDay
}
# Restoring Item States on Restart
When restarting your openHAB installation you may find there are times when your logs indicate some Items have the state NULL
.
This is because, by default, Item states are not persisted when openHAB restarts - even if you have installed a persistence add-on.
In order for items to be persisted across openHAB restarts, you must define a restoreOnStartup
strategy for your items.
Then whatever state they were in before the restart will be restored automatically.
The following example persists two items on every change and restores them at startup:
Strategies {
everyHour : "0 0 * * * ?"
everyDay : "0 0 0 * * ?"
}
Items {
item1, item2 : strategy = everyChange, restoreOnStartup
}
It is usually not necessary to restore all Items since there is a good chance that they are no longer accurate (switches may have been toggled, sensor values are likely to have changed), and the restoration may result in unwanted rule actions.
# Persistence Extensions in Scripts and Rules
To make use of persisted states inside scripts and rules, a few useful extensions have been defined on items. Note that these extensions are only available to be applied to Items. They are not generally available for use in Scripts or Rules.
Example:
The statement
Temperature.persistedState(now.minusDays(1))
will return the state of the Item "Temperature" from 24 hours ago. You can easily imagine that you can implement very powerful rules using this feature.
Here is the full list of available persistence extensions:
Persistence Extension | Description |
---|---|
<item>.persist() | Persists the current State of the Item |
<item>.persist(ZonedDateTime, State) | Persists a past or future state for the Item |
<item>.persist(TimeSeries) | Persists a TimeSeries with one or multiple values to the Item |
<item>.persistedState(ZonedDateTime) | Retrieves the State of an Item at a certain point in time (returns HistoricItem) |
<item>.lastUpdate() | Returns the timestamp of the last Item update, null if current Item state different from last persisted state |
<item>.nextUpdate() | Returns the timestamp of the next Item update if future states have been persisted |
<item>.lastChange() | Returns the timestamp of the last Item change, null if current Item state different from last persisted state |
<item>.nextChange() | Returns the timestamp of the next Item change if future states have been persisted |
<item>.previousState() | Gets the previous State of a persisted Item (returns HistoricItem) |
<item>.previousState(true) | Gets the previous State of a persisted Item, skips Items with equal State values and searches the first Item with State not equal the current State (returns HistoricItem) |
<item>.nextState() | Gets the next State of a persisted Item if future states have been persisted (returns HistoricItem) |
<item>.nextState(true) | Gets the next State of a persisted Item, skips Items with equal State values and searches the first Item with State not equal the current State (returns HistoricItem) |
<item>.changedSince(ZonedDateTime) | Checks if the State of the Item has (ever) changed since a certain point in time |
<item>.changedUntil(ZonedDateTime) | Checks if the State of the Item will change by a certain future point in time |
<item>.changedBetween(ZonedDateTime, ZonedDateTime) | Checks if the State of the Item has (ever) changed between certain points in time |
<item>.updatedSince(ZonedDateTime) | Checks if the state of the Item has been updated since a certain point in time |
<item>.updatedUntil(ZonedDateTime) | Checks if the state of the Item will be updated by a certain future point in time |
<item>.updatedBetween(ZonedDateTime, ZonedDateTime) | Checks if the state of the Item has been updated between certain points in time |
<item>.maximumSince(ZonedDateTime) | Gets the maximum value of the State of a persisted Item since a certain point in time (returns HistoricItem) |
<item>.maximumUntil(ZonedDateTime) | Gets the maximum value of the State of a persisted Item until a certain future point in time (returns HistoricItem) |
<item>.maximumBetween(ZonedDateTime, ZonedDateTime) | Gets the maximum value of the State of a persisted Item between certain points in time (returns HistoricItem) |
<item>.minimumSince(ZonedDateTime) | Gets the minimum value of the State of a persisted Item since a certain point in time (returns HistoricItem) |
<item>.minimumUntil(ZonedDateTime) | Gets the minimum value of the State of a persisted Item until a certain future point in time (returns HistoricItem) |
<item>.minimumBetween(ZonedDateTime, ZonedDateTime) | Gets the minimum value of the State of a persisted Item between certain points in time (returns HistoricItem) |
<item>.averageSince(ZonedDateTime) | Gets the average value of the State of a persisted Item since a certain point in time. This method uses a time-weighted average calculation (see example below) (returns State) |
<item>.averageUntil(ZonedDateTime) | Gets the average value of the State of a persisted Item until a certain point in time. This method uses a time-weighted average calculation (see example below) (returns State) |
<item>.averageBetween(ZonedDateTime, ZonedDateTime) | Gets the average value of the State of a persisted Item between certain points in time. This method uses a time-weighted average calculation (see example below) (returns State) |
<item>.medianSince(ZonedDateTime) | Gets the median value of the State of a persisted Item since a certain point in time (returns State) |
<item>.medianUntil(ZonedDateTime) | Gets the median value of the State of a persisted Item until a certain point in time (returns State) |
<item>.medianBetween(ZonedDateTime, ZonedDateTime) | Gets the median value of the State of a persisted Item between certain points in time (returns State) |
<item>.deltaSince(ZonedDateTime) | Gets the difference in value of the State of a given Item since a certain point in time (returns State) |
<item>.deltaUntil(ZonedDateTime) | Gets the difference in value of the future State of a given Item with the current State (returns State) |
<item>.deltaBetween(ZonedDateTime, ZonedDateTime) | Gets the difference in value of the State of a given Item between certain points in time (returns State) |
<item>.evolutionRateSince(ZonedDateTime) | Gets the evolution rate of the state of a given Item since a certain point in time (returns DecimalType) |
<item>.evolutionRateUntil(ZonedDateTime) | Gets the evolution rate of the state of a given Item until a certain point in time (returns DecimalType) |
<item>.evolutionRateBetween(ZonedDateTime, ZonedDateTime) | Gets the evolution rate of the state of a given Item between certain points in time (returns DecimalType) |
<item>.deviationSince(ZonedDateTime) | Gets the standard deviation of the state of the given Item since a certain point in time (returns State) |
<item>.deviationUntil(ZonedDateTime) | Gets the standard deviation of the state of the given Item until a certain point in time (returns State) |
<item>.deviationBetween(ZonedDateTime, ZonedDateTime) | Gets the standard deviation of the state of the given Item between certain points in time (returns State) |
<item>.varianceSince(ZonedDateTime) | Gets the variance of the state of the given Item since a certain point in time (returns State) |
<item>.varianceUntil(ZonedDateTime) | Gets the variance of the state of the given Item until a certain future point in time (returns State) |
<item>.varianceBetween(ZonedDateTime, ZonedDateTime) | Gets the variance of the state of the given Item between certain points in time (returns State) |
<item>.sumSince(ZonedDateTime) | Gets the sum of the previous States of a persisted Item since a certain point in time (returns State) |
<item>.sumUntil(ZonedDateTime) | Gets the sum of the future States of a persisted Item until a certain point in time (returns State) |
<item>.sumBetween(ZonedDateTime, ZonedDateTime) | Gets the sum of the previous States of a persisted Item between certain points in time (returns State) |
<item>.countSince(ZonedDateTime) | Gets the number of persisted States of an Item since a certain point in time |
<item>.countUntil(ZonedDateTime) | Gets the number of persisted States of an Item until a certain point in time |
<item>.countBetween(ZonedDateTime, ZonedDateTime) | Gets the number of persisted States of an Item between certain points in time |
<item>.countStateChangesSince(ZonedDateTime) | Gets the number of changes in persisted States of an Item since a certain point in time |
<item>.countStateChangesUntil(ZonedDateTime) | Gets the number changes in of persisted States of an Item until a certain point in time |
<item>.countStateChangesBetween(ZonedDateTime, ZonedDateTime) | Gets the number of changes in persisted States of an Item between certain points in time |
<item>.getAllStatesSince(ZonedDateTime) | Gets all persisted State changes for an Item since a certain point in time (returns Iterable |
<item>.getAllStatesUntil(ZonedDateTime) | Gets all persisted State changes for an Item until a certain point in time (returns Iterable |
<item>.getAllStatesBetween(ZonedDateTime, ZonedDateTime) | Gets all persisted State changes for an Item between certain points in time (returns Iterable |
<item>.removeAllStatesSince(ZonedDateTime) | Removes all persisted States since a certain point in time |
<item>.removeAllStatesUntil(ZonedDateTime) | Removes all future persisted States for an Item until a certain point in time |
<item>.removeAllStatesBetween(ZonedDateTime, ZonedDateTime) | Removes all persisted States for an Item between certain points in time |
These extensions use the default persistence service. You may specify a different persistence service by appending a String as an optional additional parameter at the end of the extension.
Some persistence services may not support persisting to other points in time than the current time and removing persisted States, therefore not all actions may be supported for all persistence services.
Some extensions return a HistoricItem object.
It represents the state of a persisted item at a certain point in time.
The most useful methods of the HistoricItem object returned by some queries, are .getState()
and .getTimestamp()
# Examples
To persist an Item called Lights
in an rrd4j database, you would enter the following:
Lights.persist("rrd4j")
To get the time of the last change of an Item Humidity
from the default persistence service, default to the current time if the last persisted state is different from the current state:
var lastChange = Humidity.lastChange()
lastChange = (lastChange !== null) ? lastChange : now
To get the average temperature over the last 5 minutes from the Item called Temperature
in the influxdb persistence service, you would use:
Temperature.averageSince(now.minusMinutes(5), "influxdb")
# Time-weighted averages
Time-weighted averages take into consideration not only the numerical levels of a particular variable, but also the amount of time spent on it. For instance, if you are measuring the temperature in a room - acknowledging the differences in the amounts of time until it changes. A brief example: 18 °C for 13 hours a day, 21 °C for 7 hours a day, and 16.5 °C for 4 hours a day, you would obtain 18 °C x 13 h, 21 °C x 7 h and 16.5 °C x 4 h (234, 147, and 66, respectively). Sum the values that you obtained. In this case, 447 °C hours. Add together the time weights to get the total weight. In our example, the total weight is 13 h + 7 h + 4 h = 24 h. Divide the value in Step 2 by the total weights in Step 3, to get an average of 447 °C hours / 24 h = 18.625 °C.
# Date and Time Extensions
A number of date and time calculations have been made available in openHAB through ZonedDateTime
.
This makes it very easy to perform actions based upon time.
Here are some examples:
Lights.changedSince(now.minusMinutes(2).minusSeconds(30))
Temperature.maximumSince(now.truncatedTo(ChronoUnit.DAYS))
Temperature.minimumSince(parse("2012-01-01"))
PowerMeter.historicState(now.truncatedTo(ChronoUnit.DAYS).withDayOfMonth(1))
The "now" variable can be used for relative time expressions, while "parse()" can define absolute dates and times.
# Startup Behavior
Persistence services and the Rule engine are started in parallel. Because of this, it is possible that, during an openHAB startup, Rules will execute before Item states used by those Rules have been restored. (In this case, those unrestored Items have an "undefined" state when the Rule is executed.) Therefore, Rules that rely on persisted Item states may not work correctly on a consistent basis.
# Workaround 1
A workaround which helps in some cases is to create an Item e.g. "delayed_start" that is set to "OFF" at startup and to "ON" some time later (when it can be assumed that persistence has restored all items). You can then write a Rule that restores Items from your persistence service after the delay has completed. The time of the delay must be determined by experimentation. How long you need to wait before changing your "delayed_start" Item from "OFF" to "ON" depends upon the size of your home automation project and the performance of your platform.
# Workaround 2
Create $OPENHAB_CONF/rules/refresh.rules
with the following content (This rule runs only once when openHAB starts):
var boolean reloadOnce = true
rule "Refresh rules after persistence service has started"
when System started
then
if(reloadOnce)
executeCommandLine("$OPENHAB_CONF/rules/rules_refresh.sh")
else
println("reloadOnce is false")
reloadOnce = false
end
Create a refresh script $OPENHAB_CONF/rules/rules_refresh.sh
and make it executable (chmod +x $OPENHAB_CONF/rules/rules_refresh.sh
):
#!/bin/bash
#This script is called by openHAB after the persistence service has started
sleep 5
find "$OPENHAB_CONF/rules" -type f -name '*.rules' -not -name refresh.rules | xargs touch
The script waits for five seconds and then touches all *.rules
files (except refresh.rules
).
This causes openHAB to reload all rules (openHAB automatically reloads rules when their creation date/time changes).
Other rules files may be added on new lines.
Note - you will have to experiment to find the appropriate sleep value for your specific system.
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